Money

Sales cash

Money from a launched product, watched live after marketing. Confirm costs, drop rates, and unlocks in the live [💻UPD] 📱 Build a Phone Empire experience.

Sales cash

Player guide for the Roblox tycoon Build a Phone Empire by DEVTEC STUDIOS: design devices, hire friends, research new tech, launch products, and decide when to sell the company for Legacy.

What is Sales cash?

You set the price, hand the device to your team, launch with a marketing campaign, and watch sales come in live. Critic reviews arrive with that launch. No price formula is published.

Published facts

Sales cash facts
FactValue
HubMoney

How do you get Sales cash?

Launch a designed product. Optional 2x Money costs 149 Robux and does not specify which cash it doubles.

How do you use Sales cash?

Change the design or the price when sales are weak. Spend on hires and buildings only after this cash is real.

FAQ

[💻UPD] 📱 Build a Phone Empire roster questions

What is the Legacy bonus?

You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size or a required company value.

Are there working codes?

No code string from DEVTEC STUDIOS was published on the experience listing or the store list read for this guide. Redemption steps are unconfirmed because the listing never names a codes button.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC, and that the company saves automatically. Public servers hold 8 players.

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, build the office from that garage into a Headquarters, research new tech year by year, launch with marketing, and read live sales and critic reviews.

Which devices can I unlock?

The listing says research unlocks tablets, smartwatches, earbuds, foldables, and laptops year by year. Phones are the company you start with. Exact research costs and years are not published.