Design

Choose the seven design controls

Use screen size, cameras, corners, buttons, colour, finish, and logo as one product decision, then check the review before you raise the price.

Choose the seven design controls

Use screen size, cameras, corners, buttons, colour, finish, and logo as one product decision, then check the review before you raise the price.

What you can change

The experience listing names seven design controls: screen size, cameras, corners, buttons, colour, finish, and logo. You pick the parts, set the price, and hand the device to your team. No rarity, stat, or cash cost is published for any option, so this page compares decisions, not hidden power.

Control What is confirmed What to decide
Screen size You set it yourself Change it when reviews or sales say the device feels wrong, not on the first click
Cameras You choose them Treat a richer camera as a price decision. The listing never says it sells by itself
Corners You shape them A visible change. Pair it with the price you can still defend
Buttons You choose them Keep the first phone understandable. Extra buttons are not given a stat
Colour You choose the colour Use it to make the product recognizable before you chase a premium finish
Finish You choose the finish The store also sells a pass named Premium Finishes. The listing does not say which finishes it adds
Logo You set the logo The store pass Logo & Wallpapers names logos and wallpapers. Wallpapers are not in the main design sentence

A practical first phone

Make one coherent phone and launch it. If critics are harsh or live sales are weak, change one control or the price and launch again. Raising every control to the most expensive choice before the first review is a guess. The game does not publish a flagship checklist.

Later designs

An Extra Design Slot pass is on the store for 99 Robux. The name says you get another design slot. It does not publish how many slots you start with. Use a second slot when you already have one phone selling and you want a second line, not as a substitute for the first launch.

Phones are the starting product. Tablets, smartwatches, earbuds, foldables, and laptops come from year-by-year research, covered in research.

FAQ

Frequently Asked Questions

What is the Legacy bonus?

You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size or a required company value.

Are there working codes?

No code string from DEVTEC STUDIOS was published on the experience listing or the store list read for this guide. Redemption steps are unconfirmed because the listing never names a codes button.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC, and that the company saves automatically. Public servers hold 8 players.

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, build the office from that garage into a Headquarters, research new tech year by year, launch with marketing, and read live sales and critic reviews.

Which devices can I unlock?

The listing says research unlocks tablets, smartwatches, earbuds, foldables, and laptops year by year. Phones are the company you start with. Exact research costs and years are not published.