A short path from the 2007 garage to the first launch. The full version sits in the guides list so this page stays a checklist.
A short path from the 2007 garage to the first launch. The full version sits in the guides list so this page stays a checklist.
By [💻UPD] 📱 Build a Phone Empire Wiki · Last updated:
First session
First session — You start in a garage in 2007. Design one phone with the controls the game lists, set a price, hand it to your team, and launch it with a marketing campaign. Read the critic reviews and the live sales before you hire, decorate, or open a region.
Stay in the garage — Headquarters is the building you grow into, not the opening purchase.
Design one phone — Screen size, cameras, corners, buttons, colour, finish, and logo are the published controls.
Launch and read the result — Marketing, critic reviews, and live sales are the published end of the cycle.
Then pick a next system — Hiring, the office, research, and Legacy each have their own page.
You can sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size or a required company value.
Are there working codes?
No code string from DEVTEC STUDIOS was published on the experience listing or the store list read for this guide. Redemption steps are unconfirmed because the listing never names a codes button.
Where does it run, and does it save?
The developer says it plays on phone, tablet, and PC, and that the company saves automatically. Public servers hold 8 players.
What is Build a Phone Empire?
It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set prices, hand them to a team, build the office from that garage into a Headquarters, research new tech year by year, launch with marketing, and read live sales and critic reviews.
Which devices can I unlock?
The listing says research unlocks tablets, smartwatches, earbuds, foldables, and laptops year by year. Phones are the company you start with. Exact research costs and years are not published.